Monkey visual behavior falls into the uncanny valley.
نویسندگان
چکیده
Very realistic human-looking robots or computer avatars tend to elicit negative feelings in human observers. This phenomenon is known as the "uncanny valley" response. It is hypothesized that this uncanny feeling is because the realistic synthetic characters elicit the concept of "human," but fail to live up to it. That is, this failure generates feelings of unease due to character traits falling outside the expected spectrum of everyday social experience. These unsettling emotions are thought to have an evolutionary origin, but tests of this hypothesis have not been forthcoming. To bridge this gap, we presented monkeys with unrealistic and realistic synthetic monkey faces, as well as real monkey faces, and measured whether they preferred looking at one type versus the others (using looking time as a measure of preference). To our surprise, monkey visual behavior fell into the uncanny valley: They looked longer at real faces and unrealistic synthetic faces than at realistic synthetic faces.
منابع مشابه
Chandramouli Chandrasekaran and Asif A . Ghazanfar Voices Differently in the Superior Temporal Sulcus Different Neural Frequency Bands Integrate Faces and
[PDF] [Full Text] [Abstract] , October 27, 2009; 106 (43): 18362-18366. PNAS Shawn A. Steckenfinger and Asif A. Ghazanfar Monkey visual behavior falls into the uncanny valley [PDF] [Full Text] [Abstract] , October 13, 2010; 30 (41): 13609-13623. J. Neurosci. and Jon Driver Toemme Noesselt, Sascha Tyll, Carsten Nicolas Boehler, Eike Budinger, Hans-Jochen Heinze Visual Detection Sensitivity S...
متن کاملIn Search of the Uncanny Valley by
Introduction The topic of devices that mimic human form and function is not a new one. However, recent advances in computer animation and robotics have lead to greater and greater realism to be obtained both on screen and in physical devices. A particular issue that has arisen in this pursuit is whether increases in realism necessarily lead to increases in acceptance. This essay reviews the con...
متن کاملThe uncanny valley does not interfere with level 1 visual perspective taking
When a computer-animated human character looks eerily realistic, viewers report a loss of empathy; they have difficulty taking the character's perspective. To explain this perspective-taking impairment, known as the uncanny valley, a novel theory is proposed: The more human or less eerie a character looks, the more it interferes with level 1 visual perspective taking when the character's perspe...
متن کاملPerception of psychopathy and the Uncanny Valley in virtual characters
Virtual characters with a realistic, human-like appearance are increasingly being used in video games and animation. However, increased realism does not necessarily imply increased acceptance and factors such as aberrant facial expression may evoke the Uncanny Valley phenomenon. In humans, personality traits such as anger, callousness, coldness, dominanc e, being unconcerned, and untrustworthin...
متن کاملFacial expression of emotion and perception of the Uncanny Valley in virtual characters
With technology allowing for increased realism in video games, realistic, human-like characters risk falling into the Uncanny Valley. The Uncanny Valley phenomenon implies that virtual characters approaching full human-likeness will evoke a negative reaction from the viewer, due to aspects of the character’s appearance and behavior differing from the human norm. This study investigates if “unca...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Proceedings of the National Academy of Sciences of the United States of America
دوره 106 43 شماره
صفحات -
تاریخ انتشار 2009